CLOSED ALPHA TRANSMISSION // ASHWICK REGION

THE END WAS ONLY THE BEGINNING.

STILL
ALIVE

A slow-burn idle survival RPG about scavenging what remains, building somewhere safe and making it through one more day.

BROWSER-BASED CLOSED ALPHA · SKILLS TO LEVEL 99 · PROGRESS SAVES

47
SCAVENGE ✣ SURVIVE ✣ FORTIFY ✣ REPEAT ✣

SURVIVE · SCAVENGE · REBUILD

MAKE A
HOME
OF WHAT'S
LEFT.

Leave the relative safety of your base, search what remains of Ashwick and bring useful supplies home. A modest terraced house becomes a workshop, store, kitchen and reason to make it back.

BASE // ASH-01STATUS // ESTABLISHED
Still Alive My Base screen showing the Ashwick Terraced House

YOUR NEW DAILY ROUTINE

ONE
MORE
DAY.

The world ended. Your to-do list did not.

Survival Milestone: Still Alive, Day 9
01

Leave the base

Pick a location, pack light and tell yourself this is definitely a good idea.

02

Take the risk

Search derelict streets, quiet waters and whatever remains beyond the barricades.

03

Return alive

Bring home food, timber, scrap and the occasional item that almost looks useful.

04

Build tomorrow

Recover, cook, craft and improve the place you intend to wake up in.

SECTOR SELECTION // ASHWICK

GO OUT
THERE.

Abandoned streets are safer. Ransacked shops are not. Greater risks may mean better finds, provided you are still carrying them when you get home.

Scavenging locations including Abandoned Street, Ransacked Corner Shop and Silent Suburbs
LOW RISK ABANDONED STREETMED RISK CORNER SHOPHIGH RISK SILENT SUBURBS

SKILLS // FISHING + TRAPPING

LIVE OFF
WHAT'S LEFT.

Work through new waters, better equipment and whatever is still biting. Set traps, leave them working and come back later. Survival rewards patience, mostly because the fish do not care about your schedule.

LEVEL 10 / 99
Fishing skill screen showing Mill Pond, River Calder and Blackwater Reservoir
Mobile trapping screen showing deployed Stick Trap and Wire Snare

WORKSHOP // PRODUCTION

MAKE
DO.

Start with crude survival equipment. Find proper tools, keep them maintained and gradually unlock less embarrassing ways to make what you need.

Crafting screen with improvised cordage, hammer and fishing rod recipes
Improvised HammerIMPROVISED HAMMER
Claw HammerCLAW HAMMER
Makeshift Fishing RodMAKESHIFT FISHING ROD
Fishing RodFISHING ROD

BASE SYSTEMS // DOMESTIC SURVIVAL

BUILD SOMETHING
WORTH COMING BACK TO.

Scavenged resources have a purpose. Organise supplies, grow food, process catches, cook meals and make four walls feel marginally less temporary.

Storage screen showing recovered materials and supplies
Food Gardens allotment growing carrots
Kitchen carcass processing recipes

COMBAT // ACTIVE THREAT

SOMETIMES
THE
DEAD
OBJECT.

Equipment, weapon skills, protection and medical supplies matter when avoidance fails. The infected become more dangerous. You are expected to become less careless.

THEO MERCER // 126 HPSHAMBLER // 16 HP
Combat screen showing Theo Mercer fighting a Shambler
Mobile combat screen showing Theo Mercer and a Shambler

LONG-TERM PROGRESSION

KNOWLEDGE
SURVIVES.

Develop skills to Level 99 through practice, checkpoints, books, equipment and permanent improvements. The survivor remembers, even when the player goes to bed.

Skill Books screen with survival manuals and permanent bonuses
Trader screen showing backpack upgrades and permanent stock
Mobile Survivor Status for Theo Mercer showing rank, condition, traits and skills
ASHWICK EMERGENCY FREQUENCY SIGNAL INTERMITTENT

“THE RADIO STILL WORKS.
SHAME ABOUT THE REST OF IT.”

UNKNOWN SURVIVOR // BLACKWATER RESERVOIR // 104.7 FM

DEVELOPMENT DIRECTION // NO DATES ATTACHED

THE ROAD
AHEAD.

The destination is clear. The route will continue to change as Closed Alpha testing tells us what needs attention next.

01CLOSED ALPHA

CLOSED ALPHA

The first survivors are already Out There.

Still Alive: Idle became playable and began being tested alongside a small Closed Alpha community.

02ALPHA 0.4

FOUNDATIONS

Building on solid ground.

Reliability, saves, mobile improvements, interface refinement and strengthening the systems already in the game.

03ALPHA 0.5

HOME

Somewhere worth coming back to.

Deeper Base progression, better preparation, recovery, storage and the systems that turn a shelter into a home.

04ALPHA 0.6

SURVIVAL

Staying alive gets harder.

Food, long-term survival, changing seasons and deeper ways to prepare for what comes next.

05ALPHA 0.7

THE WORLD

Ashwick keeps changing.

A richer world to explore, changing conditions, new ways to live off the land and more stories waiting to be uncovered.

06ALPHA 0.8

DANGER

Going Out There should feel dangerous.

Deeper combat, new threats, new ways to fight and greater consequences for going out unprepared.

07ALPHA 0.9

THE LONG ROAD

Surviving is one thing. Staying alive is another.

Long-term survival, deeper Base choices, mastery and the systems that let a survivor build a life after the end.

08BETA

BETA

Break it before release.

Balance. Polish. Performance. Accessibility. Bugs. Long-term testing. No more moving the goalposts.

091.0

STILL ALIVE

The end was only the beginning.

The complete foundation of Still Alive: Idle — plus new content waiting for both new and veteran survivors.

ACTIVE DEVELOPMENT // This roadmap shows the current direction for Still Alive: Idle, not a promise carved into stone. Features, priorities and milestone contents may move, change or disappear as the game develops and Closed Alpha feedback comes in.

CLOSED ALPHA NOW LIVE.

HELP US STAY
ALIVE.

Selected testers are already Out There. Access remains limited, but everyone is welcome to join the Discord, follow development and see what survives the next update. Joining the community does not guarantee a testing place.

LIMITED TESTER ACCESS · ACTIVE DEVELOPMENT