DEVELOPMENT RECORDSTRANSMISSION ARCHIVE // PUBLIC

LONGER REPORTS FROM THE END OF THE WORLD

DEVLOG.

Longer development updates, design decisions and progress reports from Still Alive: Idle. The short version usually reaches Discord first. This is where the details survive.

DEVLOG 006 // MID-0.5 HOME

HOME IS WHAT YOU MAKE IT

Survival is shaped by what you bring home, and what you build when you get there.

Why the latest Stable Alpha update makes Home a stronger part of the survival loop, connecting what you find in Ashwick with the refuge and survivor you develop.

Read entry →
DEVLOG 005 // CLOSED ALPHA

STRONGER FOUNDATIONS

WHAT CLOSED ALPHA IS TEACHING US

Closed Alpha is exposing the awkward edges of Still Alive: Idle. Salvaging and Dismantling have split, Tester Tools are back, the foundations are stronger, and development is returning to 0.5 Home.

Read entry →
DEVLOG 004 // CLOSED ALPHA

TWO WAYS TO SURVIVE

Stable has a new baseline. Unstable is where we build what comes next.

Still Alive: Idle now has separate Stable and Unstable Closed Alpha builds, with a new tested baseline on Stable and development towards 0.5 Home continuing on Rolling Alpha.

Read entry →
DEVLOG 003 // CLOSED ALPHA

THE EVIDENCE WASN'T THERE

What Blackthorn, a fuel empire and real players taught us

What Blackthorn, a fuel empire and a round of Closed Alpha feedback taught us about building Still Alive: Idle with real players.

Read entry →
DEVLOG 002 // ALPHA 0.5.2

SURVIVAL SHOULD REQUIRE SURVIVING

Alpha 0.5.2 is live in Closed Alpha

Alpha 0.5.2 makes survival more coherent: one survivor, one physical activity, clearer trapping and inventory rules, and a water supply that finally requires planning.

Read entry →
DEVLOG 001

28 DAYS LATER.

How a 3:49 AM idea became Still Alive: Idle

How a sleepless 3:49 AM idea became Still Alive: Idle and a playable Closed Alpha 28 days later.

Read entry →