DEVELOPMENT DIRECTIONCLOSED ALPHA → 1.0
NO DATES ATTACHED
THE ROADAHEAD. The destination is clear. The route will continue to change as Closed Alpha testing tells us what needs attention next.
01 CLOSED ALPHA
COMPLETE CLOSED ALPHA The first survivors are already Out There. Still Alive: Idle became playable and began being tested alongside a small Closed Alpha community.
VIEW MILESTONE + 02 ALPHA 0.4
COMPLETE FOUNDATIONS Building on solid ground. Reliability, saves, mobile improvements, interface refinement and strengthening the systems already in the game.
VIEW MILESTONE + 03 ALPHA 0.5
NOW HOME Somewhere worth coming back to. Deeper Base progression, better preparation, recovery, storage and the systems that turn a shelter into a home.
VIEW MILESTONE + 04 ALPHA 0.6
FUTURE SURVIVAL Staying alive gets harder. Food, long-term survival, changing seasons and deeper ways to prepare for what comes next.
VIEW MILESTONE + 05 ALPHA 0.7
FUTURE THE WORLD Ashwick keeps changing. A richer world to explore, changing conditions, new ways to live off the land and more stories waiting to be uncovered.
VIEW MILESTONE + 06 ALPHA 0.8
FUTURE DANGER Going Out There should feel dangerous. Deeper combat, new threats, new ways to fight and greater consequences for going out unprepared.
VIEW MILESTONE + 07 ALPHA 0.9
FUTURE THE LONG ROAD Surviving is one thing. Staying alive is another. Long-term survival, deeper Base choices, mastery and the systems that let a survivor build a life after the end.
VIEW MILESTONE + 08 BETA
FUTURE BETA Break it before release. Balance. Polish. Performance. Accessibility. Bugs. Long-term testing. No more moving the goalposts.
VIEW MILESTONE + 09 1.0
FUTURE STILL ALIVE The end was only the beginning. The complete foundation of Still Alive: Idle — plus new content waiting for both new and veteran survivors.
VIEW MILESTONE + PLANS SURVIVE UNTIL THEY MEET DEVELOPMENT. This roadmap shows the current direction for Still Alive: Idle, not a promise carved into stone. Features, priorities and milestone contents may move, change or disappear as the game develops and Closed Alpha feedback comes in.